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Zunict Tae
Single Player Opps
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Posted - 2013.12.25 21:11:00 -
[1] - Quote
While I like the idea of getting into matches faster, the current system irritates the bug snot outa me. -Issue: zoning into a match where you're team has essentially lost. (The reverse of this rarely happens)
- Other MCC is full
- Your MCC has lost all shields
- They have all the cannons
- More than 2 to 1 kill count (in their favor)
Those are hallmarks of a already lost match. I DESPISE those matches. They frequently come packaged with
- Already red lined
- MCC armor less that 50
- snipers covering the hard spawn points
- a feeling of why the frack do I bother?
It wouldn't be so irritating if it didn't happen so fricken frequently. This morning I had 5 matches back to back that were zone in losses. Streaks like that (which happen frequently) drive me away from the game. While I don't expect to win even the majority of matches, streaks like that completely ruin the experience.
PLEASE PLEASE PLEASE give us some more options for matches to prevent loading into those situations. I'd rather wait five min in the match pre-spawn area that be force fed into streaks like that. At least if I play the match from the beginning I don't start the match in a bad mood.
I'm pretty sure part of the issue is being a solo player. There's plenty of room to dump me into loosing matches that others are bailing on (probably the flip reason for not loading into "already won matches" Why would they bail?). I shouldn't be punished for not having a static group. I shouldn't be forced into random squads either. I've tried joining those as a fix, and frankly there's almost always 1 person in the group who's makes my ears bleed. I know! Don't use squad voice! Nope, then I get booted for not having a fracking mic.
So, to reiterate. PLEASE give me better options for filtering matches. Base it on MCC status, clone status, match timer...Something that lets me not load into back to back to back to back to back to back losses. |
Zunict Tae
Single Player Opps
0
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Posted - 2013.12.25 22:07:00 -
[2] - Quote
Talos Vagheitan wrote:As I just finished explaining to someone else, this will happen for as long as we are able to replace quitters. And I know you're not proposing we ditch replacing players. Definitely not. A team shouldn't be forced to run short manned just because someone quit (for what ever reason).
Talos Vagheitan wrote:What need are better ways to punish quitters. In FW, I feel that quitters should lose LP. Some sort of penalty might work, just need to be careful. They've already given up their SP (from time spent in match), ISK due to fits lost, etc...Don't want players "trapped" in a bad situation, or unable to leave a match due to real life.
Talos Vagheitan wrote:In the meantime, run with a squad. If you are running solo, then you are going to be a perfect fit for that lost-cause match where one friendly just quit. I've tried squads (and will invariably continue trying them). However, the vast majority of random squads are almost as bad as the loosing matches. Too many players are able to make my ears bleed. (irritating voice of one sort or another, especially when they seem to love hearing themselves speak). With most squads requiring voice it's really hard to find a squad I'm comfortable being in. Keep trying to get friends playing so I can be part of a static(ish) squad, but they're all addicted to other games.
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Zunict Tae
Single Player Opps
0
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Posted - 2013.12.25 22:08:00 -
[3] - Quote
deepfried salad gilliam wrote:Mu solution If match is 60% over can't join (lpst clones mcc hp 60% gone etc)
Players cannot rejoin a match they quit till their last match is over
Rather like both of those options. |
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